Degrees & Curriculum

The following degrees and certificates are offered as part of the Digital Gaming and Interactive Media program at Lake Washington Institute of Technology (LWTech). 

2021 Winter Schedule

All courses will be taught online during Winter 2021.

Section Code Meaning
L1-L10 Online (This course is offered asynchronous, fully online with no scheduled class sessions.)
R1-R22 Remote (This course is offered synchronous, fully online with scheduled class sessions.
See entry in class schedule for days and times of required, online class sessions.)
ITEM Dept CRS# SEC Class Name  Instructor CR Start End Days Room
9255 GAME 101 R1 Into to Video Game Dev Paolicelli L 4.0 12:00P 02:50P TTh ONLINE
9260 GAME 108 R1 Interactive Media Design Trumbo P 5.0 12:00P 02:50P MW ONLINE
9265 GAME 108 R21 Interactive Media Design Underwood T 5.0 06:00P 08:50P M ONLINE
9267 GAME 111 R1 Intro Game Programming Paolicelli L 4.0 12:00P 02:50P MW ONLINE
9270 GAME 124 R1 Intro to 3D with Maya LaPadula K 4.0 08:30A 11:20A MW ONLINE
9275 GAME 124 R2 Intro to 3D with Maya Elder G 4.0 12:00P 02:50P TTh ONLINE
9280 GAME 127 R1 Game Mechanics I Underwood T 4.0 08:30A 11:20A TTh ONLINE
9285 GAME 130 R1 Concept Art-Characters Trumbo P 4.0 12:00P 02:50P TTh ONLINE
9290 GAME 134 R1 3D Materials & Textures Elder G 4.0 03:00P 05:50P MW ONLINE
9295 GAME 137 R1 Lighting and Effects Elder G 4.0 12:00P 02:50P MW ONLINE
9300 GAME 138 R1 Intro Environmental Art LaPadula K 4.0 08:30A 11:20A TTh ONLINE
9305 GAME 148 R1 Concept Art-Environments Baechler O 4.0 12:00P 02:50P MW ONLINE
9310 GAME 182 R1 Game Mechanics II Underwood T 4.0 08:30A 11:20A TTh ONLINE
9320 GAME 210 R1 High Resolution Sculpting I Elder G 4.0 08:30A 11:20A MW ONLINE
9325 GAME 215 R1 High Resolution Sculpting II Elder G 4.0 08:30A 11:20A MW ONLINE
9330 GAME 267 R21 C# Programming in Unity Paolicelli L 5.0 06:00P 08:50P T ONLINE
9340 GAME 318 R21 2D Game Design Bagaason T 3.0 06:00P 08:50P M ONLINE
9350 GAME 420 R21 Technical Design Bagaason T 5.0 06:00P 08:50P T ONLINE
9355 GAME 422 R21 Production Team 2: Prod Bagaason T 4.0 06:00P 08:50P TTh ONLINE
2021 Winter Quarter Digital Gaming & Interactive Media course schedule

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2020 Fall Schedule

All courses will be taught online during Fall 2020.

Section Code Meaning
L1-L10 Online (This course is offered asynchronous, fully online with no scheduled class sessions.)
R1-R22 Remote (This course is offered synchronous, fully online with scheduled class sessions.
See entry in class schedule for days and times of required, online class sessions.)
ITEM Dept CRS# SEC Class Name  Instructor CR Start End Days Room
9245 GAME 101 R1 Into to Video Game Dev Paolicelli L 4.0 03:00P 5:50P TTh ONLINE
9250 GAME 105 R1 Storyboard Development Trumbo P 4.0 12:00P 02:50P TTh ONLINE
9255 GAME 108 R1 Interactive Media Design Trumbo P 5.0 12:00P 02:50P MW ONLINE
9260 GAME 108 R21 Interactive Media Design Underwood T 5.0 06:00P 08:50P MW ONLINE
9265 GAME 124 R1 Intro to 3D with Maya LaPadula K 4.0 08:30A 11:20A MW ONLINE
9270 GAME 127 R1 Level Editing I Elder G 4.0 12:00P 02:50P MW ONLINE
9275 GAME 134 R1 3D Materials & Textures Paolicelli L 4.0 08:30A 11:20A TTh ONLINE
9280 GAME 137 R1 Lighting & Effects Elder G 4.0 03:00P 05:50P MW ONLINE
9285 GAME 138 R1 Intro to Environmental Art Paolicelli L 4.0 12:00P 02:50P TTh ONLINE
9290 GAME 150 R21 Character Animation I Elder G 4.0 06:00P 08:50P MW ONLINE
9295 GAME 182 R1 Level Editing II Elder G 4.0 12:00P 02:50P MW ONLINE
9300 GAME 199 L1 Special Projects Trumbo P 5.0 ARR ARR ARR ONLINE
9305 GAME 210 R1 High Resolution Sculpting I Elder G 4.0 09:00A 02:50P F ONLINE
9310 GAME 215 R1 High Resolution Sculpting II Elder G 4.0 09:00A 02:50P F ONLINE
9315 GAME 299 L1 Special Projects Trumbo P 5.0 ARR ARR ARR ONLINE
9320 GAME 310 R21 Digital Storytelling Luke J 5.0 06:00P 08:50P T ONLINE
9325 GAME 312 R21 Interactive Media Bagaason T 3.0 06:00P 08:50P M ONLINE
9330 GAME 315 R21 Game Playing Mechanics Bagaason T 3.0 06:00P 08:50P Th ONLINE
9335 GAME 399 L1 Special Projects Bagaason T 5.0 ARR ARR ARR ONLINE
9340 GAME 410 R1 Interactive System Design Paolicelli L 3.0 06:00P 08:50P W ONLINE
9345 GAME 412 R21 Platforms & Hardware Reddie C 4.0 06:00P 08:50P Th ONLINE
9350 GAME 415 R21 Production Team 1: Pre Bagaason T 4.0 06:00P 08:50P T ONLINE
9355 GAME 499 L1 Special Projects Bagaason 5.0 ARR ARR ARR ONLINE
2020 Fall Quarter Digital Gaming & Interactive Media course schedule

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Applied Bachelor's Degree

LWTech is offering the state’s first Applied Bachelor’s Degree in Digital Gaming & Interactive Media. It is an intense two-year program where a cohort of students will work collaboratively in teams that simulate the digital game development workplace. Students will gain competencies in areas such as: game design, animation, virtual reality, and program management. Students will have an opportunity to be part of game/interactive media design projects from conception through distribution. In addition to digital game design, students will gain interactive media skills, preparing them to work as an interactive media designer in a wide range of industries, including: healthcare, aerospace, transportation, and more.

Students will be able to transfer to the applied bachelor's degree with an associate degree in LWTech's Digital Gaming & Interactive Media, or a digital design degree from a community or technical college. Classes include 3D Game Design, Digital Story Telling & Mythology, Designing for Interactive Technology, Principles of Game Mechanics, and more. This is the first degree of its kind in the state of Washington offered by a public institution. 

This degree is designed for students with these associate degrees:

  • LWTech Digital Gaming
  • LWTech Design (previously MMDP)
  • Game design emphasis from another college or university
  • Design emphasis from another college or university

Associate Degree

The Digital Gaming and Interactive Media AAS-T degree is designed to train students for entry-level positions in the game/media field. Graduates will be able to create animated graphics applicable to gaming, marketing, advertising, educational, and interactive media that use 3D animation.

Courses are delivered through face-to-face, online, and hybrid methods allowing students to practice skills necessary in industry. Students will conduct industry research to identify career pathways, learn professional practices including copyright, file management, portfolio development and workplace ethics. Students culminate their learning experience at the end of their studies with a showcase of their portfolio to industry professionals.

Digital Gaming and Interactive Media AAS-T degree graduates will:

  • be prepared to obtain an entry-level position in their field
  • demonstrate technical proficiency and creative skills as related to the digital gaming field
  • manage files and content in a manner suitable for industry
  • convey characters and concepts through traditional art methods
  • compare, and evaluate electronic games taxonomy and design theory
  • mod game levels in current level editing tools
  • create and edit basic scripts in related software
  • rig and animate characters and props in current industry tools
  • create props, levels, and textures in current 3D tools
  • present ideas, pitches, and portfolios to industry and peers
  • demonstrate critical thinking, teamwork, communication, intercultural appreciation, and information literacy skills
  • meet Social Science, Humanities, Written Communication, and Quantitative Reasoning distribution area outcomes